Go mad in the country
Overview:
Go Mad in the Country is an interactive adventure, rolling five events into one. You have a murder mystery to solve as well as a scavenger and treasure hunt, a photo assignment, and an extra special adventure.
The object of this team event is to build essential skills for the workplace such as delegation of work, communication, teamwork, leadership and effective brainstorming. While this Go Mad in the Country adventure does require some physicality, it is suitable for most physical levels of fitness so that all team members can be included.
10:00 a.m. – Case Debriefing
Your group will be divided up into teams of no more than 8 for your sleuthing adventure. Detective Do-Good will interrupt your morning refreshments with the shocking news of a murder. The detective will debrief all the teams with the pertinent details about the murder suspects as well as the victim and your team’s job is to take notes and glean as much information is possible. Armed with a camera to capture photographic evidence along with secret documents and other clues, your team is ready to investigate!
10:15 a.m. – Inspecting the Crime Scene and the Search for Clues
Plowing your way through the clues and documents, the team will hunt through the “countryside” searching for evidence of the crime. This hunt will reveal additional clues as well as pictures challenges you all will need your camera for. Here are a few challenges for this hunt for murder evidence:
Safe busting:
The teams in your group will have to work under the gun to crack the code for a safe in order to retrieve murder evidence inside.
Picture Perfect:
The camera will be used as a tool to complete a number of photographic tests that will help not only boost creativity but also help create better teamwork.
Foraging for Clues:
Based on an old fashioned scavenger hunt, your team will have to show its resourceful side and collect odd pieces of vital information to the murder case that might help you all solve it. Without these foraged pieces of information and items, Detective Do-Good will not allow you to examine the murder victim.
Casing the Scene:
If you succeeded in scavenging the necessary pieces, you will discover where the murder victim is and be allowed by the detective to examine the body. However, time is limited so as a team, you all have to work together to write down clues, take pictures of the body and inspect the murder scene.
11:00 a.m. – Another Murder Debriefing
Detective Do-Good provides your teams with another debriefing about the murder while you partake of refreshments. After all, you all have to rest up a bit before you continue sleuthing.
11:15 a.m. – Break Out the Bright Lights and Rubber Hoses
You and your team’s skills in interrogation and gathering of evidence will surely be put to the test when interviewing a number of murder suspects. Using your gathered information, you and your team will have to search the grounds for the suspects. The challenge is once you get a hold of the suspects, you have just 5 minutes to try and break them.
Cypher Cracking:
To make things even more exciting, you and your team will have a number of mental tests which will help lead you to clues that will answer the who, what, when, where, why and how’s of the murder.
12:15 p.m. – Assembling the Evidence
Each team will congregate in the evidence room to pull together their notes, photographs to create a timeline and probable sequence of events leading up to the murder.
12:45 p.m. – Lunch Break for the Teams
1:45 p.m. – Payoffs, Evidence Discovery and the Power of Corruption
A series of team building challenges will take place that will allow your team to earn money and clues. This money can be used to bribe witnesses to share more information they know about the murder or pay another team for information. This part of murder case is the perfect team building scenario.
Team building assignments:
Memory Meltdown:
A deck of cards are laid out face down and your team has to put a sequence of cards in order. The only problem is relying on your memory and getting the task down in time!
Blindfold Battlefield:
You and your teammates have to wind your way through a minefield blindfolded with only your wits and unusual forms of communication. Did the murderer walk this path? Could it have been possible and if so, how long did it take to navigate?
Total Recall:
The mind is a glorious thing and yours will be challenged relentlessly with a series of historical questions. Do you have total recall?
Oh, What a Tangled Web:
Another blindfold test, you must wind your way through a tricky snare of ropes fashioned like a spider web. There are some pitfalls along the way so you must rely on your teammates to lead you out just by voice alone. One wrong mistake and a sneaky spider will make you its next meal!
Slither Me This:
Wouldn’t you know it? You are trapped on an island and your only means of escape is across a pit of slithering snakes ready to bare their fangs into your flesh. Give just a few implements, you must make your way through this pit of vipers.
Top Secret Evidence:
You’ve been entrusted by a top secret lab to pick-up evidence so they can test it. However, you need to make your way there with only a few basic tools. Your teammates have to help you navigate. This is a great team building exercise that promotes communication and brainstorming.
3:15 p.m. – Will the Real Murderer Please Stand Up?
Each team in your group presents their findings based on collected evidence of the murder and everyone gets to do so over tea time. Detective Do-Good then shares the identity of the real murderer and the sequence of events that lead to their capture. Does your team come close to cracking the murder case?
4:00 p.m. – Know the Score
Did you know that all the teams were observed on their team building skills such as communication, lateral thinking and other tasks? Scores are revealed to each team and prizes are awarded to those who solved or came close to solving the murder case.
